Wednesday, 26 May 2010
Rock Band Gets Keyboards, Guitar Hero Gets Hard Rock. FIGHT!
Sunday, 23 May 2010
ModNation Mindblowing
That's all you need to know about Sony's latest Play Create Share title - the LittleBigPlanet of the racing world.
But in case you do want to know more, here you go: It's better. A bold statement - certainly - but it's true. In just a few hours, I've created a couple of genuinely fun-tracks, three karts (with 'Eat My Dust' on my rear bumper) and a bunch of celeb mods. The internet, too, has delivered. No sooner had I checked the servers was my hard drive teeming with pixel-perfect plumbers, bending units and villains (that's Mario, Bender and The Joker). I even found a Monaco F1 track (a free cookie for anyone who can recreate a Wipeout circuit, by the way) - and the game hasn't even hit US shores yet. I can only hope Sony doesn't start deleting the copyright-infringing content, because it would be a huge disservice to the extraordinary level of cartoony realism that can be crammed into every 'Mod'.
Now if you'll excuse me, I'm off to rip off Mickey Mouse, build a Bugatti Veyron and maybe, just maybe, even race.
Monday, 17 May 2010
Sony to give away free games on a premium PSN model
The rumoured features include a spotify-like music streaming service, which will also play in the background of games and one free PSN game every month for subscribers to the new premium model - free for only £50 per year.
What suprises me here is that people across the internet are already being pulled in by the marketing spin. Ooh ooh! A free game every month! Well it isn't free, is it? You're paying for it in the subscription charge. The beauty of the model - from Sony's point of view - is that you PAY to get 'FREE' stuff. The other extras, like a music streaming service, will cost a little for Sony to set up, but then next to nothing to run in the long term. Similarly, bonuses which we might get (purely speculation here) like giving new features to premium users, or updating premium user's PSN store a day earlier, again would cost nothing to Sony. It's just a gimmick to ensure that Sony can pull you into spending a dedicated amount of money on PSN every year - i.e., to ensure they make money, while pretending that you're really getting stuff for free to pull you in, and your wallet out.
And do you really expect the 'free' games to be top of the line ones? No, they'll be games over a year old and under £5 each when bought normally, anyway.
Don't believe the spin, is all I'm saying, if Sony really do bust out this pay-for-PSN model at E3 alongside the current free service.
Having said that, if Wipeout HD sells a few more copies thanks to giveaways under such a model, I'll be signing up. If you can't beat 'em and all that.
(Thanks to VG247.com for bustin' out this rumour).
Guns don't kill people, violent games do
Tuesday, 27 April 2010
Background patching for PS3: Rumour or reality?
But there may be another reason, in fact. If you're a PS3 gamer, you might well be here for one very simple reason: you can't actually play your PS3 right now. It's updating. Again.
Gamers new to this generation don't know they're born, with their shiny HD graphics, their particle effects and their universal online capabilities. In my day, we had a cartridge, a dark room and a high score to beat. But one way in which gaming has definitely gone backwards is in its laborious and time-consuming insistence on patching every damn time we turn our console on.
PS3 owners are certainly the most-blighted by this irritating new phenomenon. Barely a day goes by in which I'm not patching the thing or one of the games I want to play. The other day I felt like playing Burnout Paradise - big mistake, even bigger mandatory download. How on Earth Criterion felt they needed to add another 385MB to my hard drive, I'll never know. I backed out of the menu and have been avoiding one of my favourite racers ever since. It's gotten to the point where I have to insert a disc which I haven't played in a while just to check that I don't require an epic, internet-breaking download the next time I actually want to fire it up.
It shouldn't be this way. I should be able to game on my own terms, not be dictated to by a little (well, large) black box about when I install what. And, for the love of all that is holy, games developers need to learn how to release a polished, perfect game from day one, not rely on epically large, hard disk-stuffing updates in order to keep glitches at bay.
What about the (still significant) proportion of HD gamers without readily-available internet access on their console? It's not fair to release your latest run 'n' gun 'n' race 'n' pimp title full of glitches and game-breaking problems and expect the internetless-minority to just put up with it. Two to three years of development producing games which are immediately patched upon release just smacks of a poor attention to detail and a lazy development studio.

I know, I know. That would have been an equally wasteful use of the time. But it would be on my terms - and that's what Sony needs to realise - a games console is built to provide entertainment for the gamer, on demand. That's why if background patching is no more than a rumour, I implore the Playstation people to make it a reality.
Monday, 19 April 2010
The Art of Gaming
Tuesday, 13 April 2010
360 = Going Round in Circles
Saturday, 10 April 2010
Modern Warfare 3 is imminent...
The bad news? It was let slip as part of official court filings by two ex-Infinity Ward employees (the Modern Warfare developers). Not only was the split between Activision and these key IW members very acrimonious, it seems unlikely that the top talent will return to the series any time soon.
So, let's get this straight: some of the top devs have left the series, they're making lots of spin-offs (hello, World at War and the upcoming COD: Spec Ops) and the series is going to continue because it's making lots of money. Get ready, because Call of Duty is about to go the way of Guitar Hero.
You think they'd learn, wouldn't you?
Friday, 9 April 2010
Just to prove that I'm not biased towards big business...
"We are sorry if users of Linux or other operating systems are disappointed by our decision to issue a firmware upgrade which when installed disables this operating system feature. [We're sorry that people can get money off us for disabling Linux, we didn't realise that was possible]. We have made the decision to protect the integrity of the console [our wallets] and whilst mindful of the impact on Linux or other operating system users [both of them] we nevertheless felt it would be in the best interests of the majority of users [our wallets] to pursue this course of action.
As you will be aware we have upgraded and enhanced functionality and features of the console by numerous firmware upgrades [*cough Home cough*] over time and this is a very rare instance where a feature will be disabled. Further enhancements are in the pipeline [Yes! Even more Sackboy outfits!].
Users do have the choice whether to install the firmware upgrade [as long as they don't mind not using PSN or playing online] and this is clearly explained to them at the time the firmware upgrade is made available for installation [it's buried deep within several pages of tiny text which no-one reads]. Furthermore our terms and conditions clearly state that we have the right to revise the PS3's settings and features in order to prevent access to unauthorised or pirated content [We're Sony, you're a common peasant: tough]."
If you didn't understand what this is all about, read the next post. Ultimately, though, this is a very big mess that's only going to end badly for all of us. Fun, though (unlike Linux, or indeed, Home).
Why Sony was right to remove 'Other OS' from its PS3

This has massive repercussions for Sony, obviously. I severely doubt that Amazon are going to hand out cash reimbursements without asking the games company for a cheque in return, or that they would do so if it wasn’t completely legally necessary.

Monday, 29 March 2010
An Extra Dimension of Touching
The theory was sound, at least: DSi is graphically more capable than DS, a sort of subtle-successor to DS Lite, ready to have exclusive, shinier games (which, though it looks unlikely now, Nintendo can still make). Meanwhile, Wii is facing a stern test in seeing off the new motion control options offered by its competitors (see below for more on that...).
But that is Nintendo for you. Unpredictable. As ever, Nintendo came up with a pretty left-field idea and caught us off-guard with the announcement of a handheld that can create the effect of a 3D image on its two screens without glasses. Not only that, but it's going to be a true graphical leap from the current DS, and it will probably release this year.
Why now? Well, perhaps Nintendo was rattled by reports that Apple, that 'non-gaming' behemoth, has snatched 19% of the handheld gaming market - more than PSP - without even selling a dedicated handheld. Perhaps DSi didn't sell as well as they'd anticipated. Maybe rumours of an ultra-powered PSP2 forced Nintendo to get in first.
The likely answer, though, is none of the above. Nintendo does things on its own terms, sometimes infuriatingly so (hello, friend codes). The question we should be asking, though, is what this announcement means for the games industry.
Well, whether it actually works remains to be seen. Something closer to Avatar than Journey to the Center of The Earth (not the great book, the awful '3D' film with Brendan Fraser)in terms of 3D quality would be a big boost to the handheld's credentials, but the practicalities of the actual experience are important too. Will the images be 3D on both screens? Will they conflict with each other - or form one huge image? Do I have to hold it in a certain, awkward way?
We don't know, and we're not likely to find out until E3 this year. But on paper, the idea is full of promise. It seems that Nintendo has hit upon something massive. The one barrier to entry to 3DTV adoption, when they go on sale this year, is certain to be the price. Yes, Sony will update the PS3 with 3D-gaming capabilities, but can you afford the £1000+ tech to play on? Anyone who recently emptied their bank account on an HDTV won't exactly be itching to throw their 42" in the bin just yet.
What's the point of a 3D-enabled device if most owners don't and won't own a 3DTV? Well, when you buy a handheld, you buy a screen (or two, in the DS' case). Make them 3D capable at a low enough price and suddenly every 3DS owner has a 3D-enabled games console. That also means that Nintendo can make the 3D capabilities central to the experience. If Sony put in 3D-only content in Killzone 3, for example (like a puzzle that requires the extra dimension), they'd cut out the majority of players from accessing some of the content. But Zelda 3DS can utilise the added depth to the full, because every player can see the mind-bending puzzles. It's simply a stroke of genius.
Don't take my word for it, though. I've been wrong before. Time will tell whether the extra dimension can make the DS a success all over again. Whatever happens though, at least people won't notice now when Sony copies DS' touch screens. That's old news now.
Copy That...
Sunday, 7 March 2010
Let's Get Critical
Our relationship with reviewers, then, is truly Marmite – which is to say, very love/hate. But is it just our crazed internet personae being baited into knee-jerk reactions online, or is does the system itself need to come under review? I certainly think so.

Not the big guns, big swears, bigger 18-symbol kind of mature, but the kind which focuses on strong narrative and adult dialogue. Games like Brain Training and Wii Fit have taken a stab at gaming maturity in an entirely different, but arguably even more successful way, taking a ‘kiddy’ pastime and allowing adults to utilise it to solve deadly serious adult problems like weight gain and senility.
It is time, now more so than ever, that we treated the medium seriously. Which is to say, critically. We cannot allow games to have an easy ride, especially when the standards of production values, graphics and even writing have never been higher. It’s time we got critical.
Other serious forms of entertainment are regularly given a rough ride, panned and pulled apart for every tiny flaw. Whilst I’m not arguing that every film is minced by critics, nor that every game should be, either, it is only by calmly acknowledging a game’s drawbacks can we improve for the future. If games reviewers simply foam at the mouth every time a good game comes along, we’ll never be able to tell what’s truly hot and what’s just hyperbole.Case in point: Grand Theft Auto: IV. The darling of reviewers this generation, garnering a 98/100 average on reviews-aggregate website, Metacritic.
Hold on. 98/100? On average? It doesn’t take a mathematical whiz-kid to work out that 98 on average is an absurdly-inflated score. Similarly, Super Mario Galaxy, Nintendo’s biggest critical success on 97/100 average, is obviously over-scored.
As a regular reader of gaming reviews, it is quite difficult to accept. SMG is possibly Nintendo’s single greatest achievement, potentially besting Super Mario 64 or The Legend of Zelda: Ocarina of Time. In my humble opinion, it does. But I still don’t think it deserves a 97/100 average. I don’t think any game does.
Film reviews are more considered. You get the feeling that the critics aren’t simply raving fanboys, rabid hype-junkies or silly company-politics obsessives.
For example, Avatar, now the most successful film ever, garnered a very impressive 84 on Metacritic.That's a hugely positive review score, and any game developer should feel proud to achieve such a stunning critical reception for their title. Except, that’s not quite the case. For games reviewers have become accustomed to only using the top end of the scale.
As a result, a 6/10 seems ‘a poor score’ when in reality it’s above-average. Similarly, 9/10s and 10/10s are dished out like Guitar Hero instalments, meaning it’s difficult to distinguish a truly outstanding title from a pretty good game. Now, games reviewers have created a vicious cycle in which only the highest scores will do. Regularly, reviewers point out real flaws in a title whilst going on to award it a 10/10 regardless.
Some publications do things differently, and get a fierce kicking from all corners of the internet as a result. EDGE magazine, for example, recently handed Final Fantasy XIII a 5/10. They argued that the game was technically accomplished but far too linear. Fair complaints, if we take linearity to be a bad thing (but that’s for another day...). A 5/10 is not a bad score, it is average. A game doesn’t need serious flaws to score in the middle of the scale, just be a game which is not particularly outstanding. Many forum-dwellers quickly pointed out that ‘an EDGE 5 is a normal 7 or even 8’.
Sadly, they’re right. Games reviewers and the industry at large needs to realise that high scores should be the exception, not the rule, if gaming as a medium is to truly be respected.
Don’t agree? Good. We need to be more critical.
Monday, 22 February 2010
Pre-OWNED

Now, I’m all for measures to stop piracy. Sony have indeed confirmed that illegal downloaders of this title won’t be able to access the online features at all, for any sum of money (other than the price of an actual copy of the game...). This is a good thing.
It is crucial that companies take measures to stamp out piracy, and more importantly, to establish that it is both illegal and damaging to the industry. But should second-hand game owners really be lumped in with the download bandits and punished, too?

Monday, 15 February 2010
When The Music Stops
Case in point: ‘casual’ Wii titles. There are literally hundreds of the things. Baby Shopper Party, Family Potato Farmer, Dress My Kitty and such drivel. Not even I'm sure if those are real or I just made them up. It's gotten that bad. So bad, in fact, that last month, Best Buy, a large American department store, announced they’d no longer stock ‘casual’ or ‘mini-game’ titles. The market, it’s clear, has become oversaturated.The games economy simply isn’t set up to take the kind of hits that result from these sudden changes of plans. Activision blew, it’s rumoured, over $100 million on Call of Duty: Modern Warfare 2. Luckily, the game shifted ten million copies a second, roughly, but imagine if it hadn’t. Imagine if the games-playing populace had already moved on to the ‘next big thing’? Only a couple of years ago, Halo was the shooter of choice. Stretching back a couple of decades, the likes of Doom and Quake were the top trigger-happy titles.
Times change fast, and every shift only hurts the industry when the big guns and the little guys bet on their game making big bucks and lose. Activision will undoubtedly give Modern Warfare 3 an even bigger budget, and it may well pay off, but if gamers have moved on by 2011, they’ll be in big trouble.
It looks highly doubtful that Final Fantasy XIII, out next month, will recover the multi-multi-million dollar development costs from the four years it took to make, what with the slightly cold reception it's received from its initial reviews.
Sunday, 7 February 2010
Have handhelds had it?
But whether it’s going to remain in its current form is another matter entirely. Over the coming years, the handheld market is going to see a huge period of change, the likes of which could see even the mighty Nintendo ousted from their multi-billion dollar market-leading position.
The cause of this looming upset is undoubtedly the Nokia N-gage.

Nokia’s doomed device was the first real stab at a games/phone combo, and although it failed spectacularly, it set a trend that was to have far-reaching consequences for the handheld games industry. The beauty of a gadget that can just as easily call your gran as it can zap alien scum is that it can be bought very easily. Want a DS? That’ll run you £100. A PSP? £130. Don’t even mention the PSP Go’s absurd price tag. But an Apple iPhone, or a similarly powerful smart phone?
Certainly. Just sign on the dotted line, sir.
Monthly phone contracts may be expensive in the long run, but they allow adults with a regular income (so, anyone who isn’t a starving freelancer like myself) to walk into a phone shop tomorrow and pick up a snazzy new gadget. A gadget, like an iPhone or any one of a number of similar superphones, that will download and play cheap, accessible games on the go. No lining up in funny-smelling game shops, no wrestling with an overweight brat for the last copy of Halo Theft Turismo 7. Just hit ‘download’ and play until the train arrives.
Now, Sony have tried something similar. The PSP Go is a download-only console, which should pack the same kind of advantages as Apple’s efforts. But it became a flawed device, destined for failure the moment Sony decided not to also make it a phone as well – even a bad one.
PSP Go can’t be bought for £0 up front on a contract (a staggering £250 up-front, actually), it can’t go online anywhere – so no downloading Tetris while you wait in traffic – and the thing simply won’t go everywhere you do, because it isn’t a phone – it isn’t an essential.
The iPhone’s App store may be teeming with rubbishy tat titles, it may be devoid of most traditional big-hitters – think Call of Duty, Halo, GTA – but it’s cheap, and it’s easy. Whilst most seasoned gamers may well stick to their pricey, inconvenient consoles with their tiny selection of downloadable titles (that goes for DSi and PSP Go), the general public – the mass market – will buy titles on their phones and play cheap and cheerfully on the go. This emerging demographic will soon be much bigger than the traditional handheld market – which isn’t exactly something to be sniffed at as it is.
Backing this up, mobile phone development last year shot up – to 25% of overall games development, from 12% the previous year. Worryingly for Nintendo and Sony, that’s more than twice the support that DS or PSP receive (Source: Game Developer Research: Game Development Survery 2009-2010)
Time, then, for the traditional handheld companies to adapt, or be left behind – at home, or worse, on store shelves. Portable gaming needs to be mobile, too.
Saturday, 6 February 2010
Why Nintendo's Next Console isn't DS2
Rumours. You have to love ‘em. From Rockstar’s gentle teasing in GTA game manuals to the dark-room-dwelling crackpots who spew spurious nonsense because they know someone who knew a guy who passed Microsoft's headquarters once, the games industry is built as much on rumours as it is on actual announcements.
Which is why the recent 'New Nintendo Platform' leak is such big news. Yes, it may well be a load of tosh perpetrated by bored geeks, but - as is so often the case in an industry brimming with speculation and quieted whispers - we might just be on to something here.
DS2 is most people's first guess. It's not a bad one either. The original handheld released in 2005, making this its fifth year, and the thing's already seen three iterations - four if you count the DSi on steroids that is the XL. In normal videogame tradition, this means that the game is nearly up for the creaky old handheld, especially if the rumblings of a Sony PSP2 are to be believed. Nintendo don't want to kill DS sales, which are still absurdly strong, but they don't want to be left behind, either. And then there’s Apple’s iPhone and iPad.
Falling by the technological wayside is really the main issue. Nintendo aren't going for graphical clout this generation, as we all know. But a DS would surely be shamed by a PSP2, especially if the latter throws in a touch screen and motion sensors for good measure. And the iPhone is already cutting sharply into Nintendo’s target demographic.
But Nintendo will release a Wii HD instead, except with a catchier title. Why? Well, the Wii is in a similar predicament. Increasingly ignored by third-party devs at a time when HDTV adoption is skyrocketing, the little white box is starting to show its age. Nintendo won't want to stilt Wii sales but they won't want Microsoft's Xbox 360 or Sony's resurgent PS3 to steal its thunder, either. In fact, when Xbox 360 gets its controller-free camera, Natal, and PS3 gets Wiimote-alikes this year in the form of its new ‘Arc’ controllers, the Wii will face its sternest test yet.
Going HD would go some way to drawing the three systems onto a level playing field once Wii loses its greatest advantage - its novel controller. Iwata recently hinted that HD alone wouldn't be enough for the Wii's successor, which is why there'll almost certainly be more to it than that. An HD Wii, with Motion Plus built into controllers and another new way to play - be it a Natal-esque camera, or some crazy new idea? It'd maintain Nintendo's advantage at a critical time, stop Microsoft or Sony from making Wii feel outdated, and draw third parties back to the console.
As for the DS? Well, that's simple. DS2 is already here - it's called DSi. Nintendo's newest dual-screen has four times the memory of the DS, for example, and twice the processing power. Nintendo have even promised DSi-enhanced and DSi-exclusive titles at some point down the line. The recent announced of Pokemon 5, the next true sequel to Diamond/Pearl, could fit the bill perfectly. With the hidden technical improvements of the DSi, there's simply no need for a new DS altogether when so many people are walking around with a more powerful DS in their pockets already.
Imagine this at this year’s E3: new, exclusive DSi titles announced to seamlessly transition the DS to a new generation without stifling DS sales - whilst remaining fully backwards compatible - and a Wii HD to keep the home console fighting in the face of fresh competition. This very much could be where Nintendo goes from here.
But for now, keep it quiet. I might just be a babbling crackpot, you know.
-- Alex Evans, February 6th 2010