First of all, apologies for the lack of activity recently; without regaling eager gamer-readers with the intricacies of my personal life, it’s been hectic.
It seems I’m not the only one who’s been busy though, nor the only one in need of making an apology.
It seems that Sony fans everywhere should be extending the olive branches right now – Playstation Move, the new motion controller from Sony, is a real Wii-too effort.
Nintendo fans everywhere are – quite fairly – lording it over their Sony counterparts, partly from the smug realisation that their downtrodden Ninty had fought back to literally and metaphorically lead the pack, in sales and ideas, partly out of anger from being so blatantly copied. Should Sony find runaway success with Move, Nintendo might well feel a little hard-done by.
The games industry, though, is above such petty squabbles. The fact is that Nintendo’s move towards motion has just taken one step closer to being the gaming standard. Will traditional button-based pads remain come PS4? Probably, but for the foreseeable future, if you aren’t up for arm-waving, you’ll be waiving your chance to play some key titles. Rumours of a motion-based Uncharted 3, a waggle-infused Heavy Rain add-on and even some sort of integration into the ever-delayed Gran Turismo 5 are flying around almost as readily as limbs in a sports-based set of mini-games, one of which has already been announced as a launch title for Sony’s wagglesticks (wonder where they got that idea, too?).
Gamers need to be ready to embrace motion, because it’s where the games industry wants to go next. Even Microsoft’s ‘big new idea’, Natal, is based on the idea of limb-flailery in the extreme. It may use a sophisticated camera to track your movements rather than any sort of controller, but the end result is the same – jumping about to kill, explore, score and kill again. All the usual gaming objectives can be accomplished.
The thing is, many gamers aren’t ready. For every gamer out there who wants to literally punch the air to make a kill or hit a home run, there is at least one who wants to stab X, eat crisps and gawk at the telly from the comfort of their sofa. If the ratio is even 1:1, that creates a dangerous split in the demographics. Yes, for now, Sony will still serve up great button-based titles – but what if Move doubles PS3 sales? Roughly speaking, that would mean that roughly half are still traditional gamers – but you can bet that motion would be crowbarred into every title, regardless of the large contingent who aren’t interested.
This is the real issue. It seems that no one actually wants to serve the traditional gamer any more. Why spend a hundred million pounds making a GTA V when you can knock up a motion mini-game collection for 3% of the development cost but 50% of the revenue?
The Xbox 360 and PS3 have so far amassed sales of 71 million consoles, combined, since the beginning of this generation without any kind of motion controller being available on either system. Never mind that this is actually more than Wii’s 69 million, but it’s pretty clear that the traditional gamer is still a market worth paying attention to.
Sony might find some success by mimicking Nintendo’s little white box, and Microsoft with their quirkier new camera, and I wish them luck, but they would do well not to Move too far from those gamers that bought ten million copies of Modern Warfare 2. Hopefully losing standard game-pads forever will be one motion gamers won’t carry.
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