Monday, 15 February 2010

When The Music Stops


Plastic-axe shredders are a fickle bunch, it seems. No sooner than the Guitar Hero franchise exploded into multi-billion dollar sales, churning out titles quicker than Nintendo re-releases portables had the rhythm action genre suddenly died, like an exploding star that fell in on itself.
Harmonix this week announced that Viacom, one of their complex-legal-license-partners for Rock Band, had asked for a refund ofa bit of bonus money they’d handed them. $200 million, if you want the precise figure. The reason? Flat-lining music game sales that had seen RB’s revenues plummet.
This is obviously a problem, not least for the company being asked to repay almost a quarter of a billion dollars that were bonuses – not loans or agreed finance – but for the games industry as a whole. The games economy is too reactionary, throwing money at anything that looks popular then quickly cutting off the cash supply when players have lost interest.

Case in point: ‘casual’ Wii titles. There are literally hundreds of the things. Baby Shopper Party, Family Potato Farmer, Dress My Kitty and such drivel. Not even I'm sure if those are real or I just made them up. It's gotten that bad. So bad, in fact, that last month, Best Buy, a large American department store, announced they’d no longer stock ‘casual’ or ‘mini-game’ titles. The market, it’s clear, has become oversaturated.The games economy simply isn’t set up to take the kind of hits that result from these sudden changes of plans. Activision blew, it’s rumoured, over $100 million on Call of Duty: Modern Warfare 2. Luckily, the game shifted ten million copies a second, roughly, but imagine if it hadn’t. Imagine if the games-playing populace had already moved on to the ‘next big thing’? Only a couple of years ago, Halo was the shooter of choice. Stretching back a couple of decades, the likes of Doom and Quake were the top trigger-happy titles.

Times change fast, and every shift only hurts the industry when the big guns and the little guys bet on their game making big bucks and lose. Activision will undoubtedly give Modern Warfare 3 an even bigger budget, and it may well pay off, but if gamers have moved on by 2011, they’ll be in big trouble.


 It looks highly doubtful that Final Fantasy XIII, out next month, will recover the multi-multi-million dollar development costs from the four years it took to make, what with the slightly cold reception it's received from its initial reviews.
The games industry, then, needs to calm down and get better at predicting the tastes of tomorrow rather than aping the top titles of yesterday. Brain Training clones soon saw that market stagnate, and the landslide of shooters we’ll see over the next two years may see the same thing happen to the FPS genre – MAG, Battlefield: Bad Company 2, MW3, New Call of Duty Spinoff, Killzone 3, Spec-Ops: The Line.The list goes on and on. If racing, or action titles (like Uncharted 2 and Assasin’s Creed II) become more popular, for example, all those FPS developers will just be shooting themselves in the foot.
As with the fall in popularity that rhythm action games have suffered, no doubt due to the sheer volume of plastic-banding titles released recently (GH:Metallica, GH: Greatest Hits, GH: World Tour, GH:5,GH: Van Halen, Band Hero, Rock Band: The Beatles...), if the gunfire ceases, it sure won’t be pretty. Games developers need to learn the Guitar Hero lesson before it’s too late.

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