Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Monday, 17 May 2010

Guns don't kill people, violent games do


Have you ever wanted to stab a man? Maybe you’re not a blade sort of fella; perhaps gunning down a group of helpless pedestrians on your nearest pavement just because you can, just to see quite what this murder lark is all about, before you hurtle your Ferrari, new-car smell still lingering, into the nearest wall/river/yawning chasm, is more your thing.
Probably not, though. Most of us would be horrified at the thought of such monstrous, inhuman behaviour. It just wouldn’t be polite, frankly. But more importantly, because we know there are consequences. That man had a wife and kids. He had dreams, ambitions. He was scared of bees. Similarly, that Ferrari took a group of underpaid Italians weeks to watch the automated machines to make, cog by cog. Wrecking it would be like licking the Mona Lisa clean – tragic, inexplicable and pointless.
That’s real life, though. What about in games?
Games are not real. Regardless of what Jack Thompson (that guy who hates GTA), Barack Obama or the BBFC (those stiffs who slap 18 symbols on our games here in the UK, along with PEGI) might have told you, the guy you just ran over on Liberty City’s grimy ‘street’ isn’t real. He didn’t have thoughts, feelings or a family to go home to. In fact, he’s the same guy who was in the gun shop a minute ago – and I swear he just came back from the dead and is now walking around the park without a care. In short, he was a just a bunch of polygons, duplicated ad nauseam. It doesn’t matter that you just checked your tyre pressure on his legs.
But that’s not how the government, angry mothers and the media seem to see it. Games, to these groups, are sick, depraved filth causing our youth to turn into violent yobs, stabbing everyone they meet for kicks because they saw it in Call of Auto 6: Generic Subtitle.
It is, quite simply, ridiculous. As a society, we’ve gone – in just a few hundred years – from ‘children’ marrying at 10, being industrial slaves by 12 and fighting wars by 16, to a bunch of mollycoddled fatties who might be influenced by the ‘horrific’ scenes in the latest shooter – so terrible that they’ll obviously cause an entire generation to run into the streets and overthrow society one pistol round at a time. By that logic, the 1980s should have seen a sudden uprising of sickening turtle stampings, ghost persecution and Italian u-bend menders eyeing apes suspiciously.  Violent games don’t modify children’s behaviour any more than watching darts makes us all fat beer drinkers.
Games are an arena in which we can live out our wildest fantasies; driving obscene race cars, saving the hot girl and shooting the bad guy. But they are also – and this is something that some people will simply never grasp – consequence-free simulations in which we can let our darkest curiosities play out; stealing a cop car, causing a 10-car pile-up and yes, mowing down every Tom, Dick and Harry in the latest ‘sandbox’ city just because.
After all, better that than on a real street; with real people, with real families. We can’t hide away our healthy desires any easier than we can our slightly psychotic thoughts (“let’s see what happens when I minigun that helicopter”), but we can at least have a place that we can explore both sides of our psyche without causing problems.
After all, parents shouldn’t be letting their children play these games anyway. They’re sick, violent, and they’re all mine. The difference is – I’m over 18. I understand where gaming ends and reality begins. Parents need to understand that they have the responsibility to protect their kids until they are old enough to realise, too – whatever age that is in each case.
Now pass me the pad; I’ve got this sick idea.

Tuesday, 27 April 2010

Background patching for PS3: Rumour or reality?

Hello there. I hope that you're here to roam through the internet, to attempt to soak up as much gaming information and commentary as your brain will allow before you forget how to eat soup or wash.

But there may be another reason, in fact. If you're a PS3 gamer, you might well be here for one very simple reason: you can't actually play your PS3 right now. It's updating. Again.

Gamers new to this generation don't know they're born, with their shiny HD graphics, their particle effects and their universal online capabilities. In my day, we had a cartridge, a dark room and a high score to beat. But one way in which gaming has definitely gone backwards is in its laborious and time-consuming insistence on patching every damn time we turn our console on.

PS3 owners are certainly the most-blighted by this irritating new phenomenon. Barely a day goes by in which I'm not patching the thing or one of the games I want to play. The other day I felt like playing Burnout Paradise - big mistake, even bigger mandatory download. How on Earth Criterion felt they needed to add another 385MB to my hard drive, I'll never know. I backed out of the menu and have been avoiding one of my favourite racers ever since. It's gotten to the point where I have to insert a disc which I haven't played in a while just to check that I don't require an epic, internet-breaking download the next time I actually want to fire it up.

It shouldn't be this way. I should be able to game on my own terms, not be dictated to by a little (well, large) black box about when I install what. And, for the love of all that is holy, games developers need to learn how to release a polished, perfect game from day one, not rely on epically large, hard disk-stuffing updates in order to keep glitches at bay.

What about the (still significant) proportion of HD gamers without readily-available internet access on their console? It's not fair to release your latest run 'n' gun 'n' race 'n' pimp title full of glitches and game-breaking problems and expect the internetless-minority to just put up with it. Two to three years of development producing games which are immediately patched upon release just smacks of a poor attention to detail and a lazy development studio.

That's why I hope that the recent rumours of background patching on PS3 are true. It's about time. Time-poor gamers can't afford to lose even half an hour to install a bunch of 'updates' which, nine times out of ten, are simply security patches built to lock out the active minority trying to tap into the system. If I had all the time back that I'd been waiting for patches, well, I might have found the time to slog through Final Fantasy XIII.

I know, I know. That would have been an equally wasteful  use of the time. But it would be on my terms - and that's what Sony needs to realise - a games console is built to provide entertainment for the gamer, on demand. That's why if background patching is no more than a rumour, I implore the Playstation people to make it a reality.

Tuesday, 13 April 2010

360 = Going Round in Circles


Failure. It’s not a concept that any company wants to have associated with their products. Just look at the furore surrounding Toyota’s recent accelerator-happy death traps on wheels. Turns out, people like it when their cars stop when they tell them to.
Similarly, people like it when their games consoles work. I was very unhappy, as a young ‘un, when I managed to spill strawberry milk into my Gameboy Colour, promptly and unceremoniously killing it. I was equally unhappy when my PS2 decided it preferred to produce disk read errors rather than operate on top of my booming soundsystem’s basslines.
But those were my fault. The Xbox 360, however, is another matter. The 360 is a better investment in the long term as a doorstop than it is a games console. They simply don’t stop breaking.
This is the part where I’d usually tell you about the mate of my mate’s who’s been through eight 360s in four years (true story). But there’s no need. Because as it turns out, the recent results of a survey of gamers  by No Fuss Reviews.com has resulted in some shocking evidence.
Of the 500,000 surveyed, the number of Wii owners that needed a repair is an impressive ‘less than 1%”. For PS3 players, that number jumps to a worrying 8% (that’s 800 people in every 10,000 consoles – far too many). But the 360? A staggering 42%. That’s almost half of all 360 owners. For ‘3 repairs or more’, the number is still an unbelievable 39%.
39%!? So, over a third of Xbox 360 buyers will need to have their console repaired three times or more? It's not even five years old yet. Compare that to the PS3’s 2% or the Wii’s 0% and the figure seems inexcusable.
These kind of failure rates are simply unfathomably huge. When you consider that the 360 has sold nearly 40 million, it must be considered that a shade over 16 million of those will break. That’s a lot of unhappy customers.
Surely, then, the Xbox 360 is the Toyota of the games industry – except Microsoft haven’t reacted to try and rectify the situation, haven’t apologised and, er, haven’t even fixed it yet, as new 360s still seem to die as easily as the old models did. Great.
Obviously, I’m not having a go at anyone who did buy a 360 – and there are a lot of people out there, more than the PS3 – but you have to wonder whether those customers would have stumped up a bit more cash for Sony’s offering if they knew about the appalling failure rates of Microsoft’s console. It’s a great console because of its wealth of excellent exclusives – Halo, Forza and Gears of War, to name just a few – and its frankly brilliant online service and achievement system. But technically speaking, it’s not a great console. It’s a dreadful, rushed, noisy, ugly beige box prone to random death at any moment, made viable as a purchase only for the efforts of Microsoft and other developers in furnishing the console with a ton of games and features at an affordable price. If the fragile Xbox had to get by with PS3’s early range of games and online services, it would be long dead.
People should not have to put up with it, though. Sony’s system has caught up in most regards, and excels in some others (Hello, Uncharted 2). Microsoft should be made to pay the price for rushing an untested system to market knowing they’d just have to fix them all later.
I love gaming, and that’s why I can’t love Microsoft. Go and make a console that I can actually game on, consistently, and I'll buy it instantly. But I can't accept the inherent faults built into half of all Xboxes, and other gamers shouldn't have to, either.

Monday, 29 March 2010

Copy That...


First of all, apologies for the lack of activity recently; without regaling eager gamer-readers with the intricacies of my personal life, it’s been hectic.
It seems I’m not the only one who’s been busy though, nor the only one in need of making an apology.
It seems that Sony fans everywhere should be extending the olive branches right now – Playstation Move, the new motion controller from Sony, is a real Wii-too effort.
Nintendo fans everywhere are – quite fairly – lording it over their Sony counterparts, partly from the smug realisation that their downtrodden Ninty had fought back to literally and metaphorically lead the pack, in sales and ideas, partly out of anger from being so blatantly copied. Should Sony find runaway success with Move, Nintendo might well feel a little hard-done by.
The games industry, though, is above such petty squabbles. The fact is that Nintendo’s move towards motion has just taken one step closer to being the gaming standard. Will traditional button-based pads remain come PS4? Probably, but for the foreseeable future, if you aren’t up for arm-waving, you’ll be waiving your chance to play some key titles. Rumours of a motion-based Uncharted 3, a waggle-infused Heavy Rain add-on and even some sort of integration into the ever-delayed Gran Turismo 5 are flying around almost as readily as limbs in a sports-based set of mini-games, one of which has already been announced as a launch title for Sony’s wagglesticks (wonder where they got that idea, too?).
Gamers need to be ready to embrace motion, because it’s where the games industry wants to go next. Even Microsoft’s ‘big new idea’, Natal, is based on the idea of limb-flailery in the extreme. It may use a sophisticated camera to track your movements rather than any sort of controller, but the end result is the same – jumping about to kill, explore, score and kill again. All the usual gaming objectives can be accomplished.
The thing is, many gamers aren’t ready. For every gamer out there who wants to literally punch the air to make a kill or hit a home run, there is at least one who wants to stab X, eat crisps and gawk at the telly from the comfort of their sofa. If the ratio is even 1:1, that creates a dangerous split in the demographics. Yes, for now, Sony will still serve up great button-based titles – but what if Move doubles PS3 sales? Roughly speaking, that would mean that roughly half are still traditional gamers – but you can bet that motion would be crowbarred into every title, regardless of the large contingent who aren’t interested.
This is the real issue. It seems that no one actually wants to serve the traditional gamer any more. Why spend a hundred million pounds making a GTA V when you can knock up a motion mini-game collection for 3% of the development cost but 50% of the revenue?
The Xbox 360 and PS3 have so far amassed sales of 71 million consoles, combined, since the beginning of this generation without any kind of motion controller being available on either system. Never mind that this is actually more than Wii’s 69 million, but it’s pretty clear that the traditional gamer is still a market worth paying attention to.
Sony might find some success by mimicking Nintendo’s little white box, and Microsoft with their quirkier new camera, and I wish them luck, but they would do well not to Move too far from those gamers that bought ten million copies of Modern Warfare 2. Hopefully losing standard game-pads forever will be one motion gamers won’t carry.

Monday, 15 February 2010

When The Music Stops


Plastic-axe shredders are a fickle bunch, it seems. No sooner than the Guitar Hero franchise exploded into multi-billion dollar sales, churning out titles quicker than Nintendo re-releases portables had the rhythm action genre suddenly died, like an exploding star that fell in on itself.
Harmonix this week announced that Viacom, one of their complex-legal-license-partners for Rock Band, had asked for a refund ofa bit of bonus money they’d handed them. $200 million, if you want the precise figure. The reason? Flat-lining music game sales that had seen RB’s revenues plummet.
This is obviously a problem, not least for the company being asked to repay almost a quarter of a billion dollars that were bonuses – not loans or agreed finance – but for the games industry as a whole. The games economy is too reactionary, throwing money at anything that looks popular then quickly cutting off the cash supply when players have lost interest.

Case in point: ‘casual’ Wii titles. There are literally hundreds of the things. Baby Shopper Party, Family Potato Farmer, Dress My Kitty and such drivel. Not even I'm sure if those are real or I just made them up. It's gotten that bad. So bad, in fact, that last month, Best Buy, a large American department store, announced they’d no longer stock ‘casual’ or ‘mini-game’ titles. The market, it’s clear, has become oversaturated.The games economy simply isn’t set up to take the kind of hits that result from these sudden changes of plans. Activision blew, it’s rumoured, over $100 million on Call of Duty: Modern Warfare 2. Luckily, the game shifted ten million copies a second, roughly, but imagine if it hadn’t. Imagine if the games-playing populace had already moved on to the ‘next big thing’? Only a couple of years ago, Halo was the shooter of choice. Stretching back a couple of decades, the likes of Doom and Quake were the top trigger-happy titles.

Times change fast, and every shift only hurts the industry when the big guns and the little guys bet on their game making big bucks and lose. Activision will undoubtedly give Modern Warfare 3 an even bigger budget, and it may well pay off, but if gamers have moved on by 2011, they’ll be in big trouble.


 It looks highly doubtful that Final Fantasy XIII, out next month, will recover the multi-multi-million dollar development costs from the four years it took to make, what with the slightly cold reception it's received from its initial reviews.
The games industry, then, needs to calm down and get better at predicting the tastes of tomorrow rather than aping the top titles of yesterday. Brain Training clones soon saw that market stagnate, and the landslide of shooters we’ll see over the next two years may see the same thing happen to the FPS genre – MAG, Battlefield: Bad Company 2, MW3, New Call of Duty Spinoff, Killzone 3, Spec-Ops: The Line.The list goes on and on. If racing, or action titles (like Uncharted 2 and Assasin’s Creed II) become more popular, for example, all those FPS developers will just be shooting themselves in the foot.
As with the fall in popularity that rhythm action games have suffered, no doubt due to the sheer volume of plastic-banding titles released recently (GH:Metallica, GH: Greatest Hits, GH: World Tour, GH:5,GH: Van Halen, Band Hero, Rock Band: The Beatles...), if the gunfire ceases, it sure won’t be pretty. Games developers need to learn the Guitar Hero lesson before it’s too late.